Intimidate
Type: Action
Cost: 2 energy
Range: 30 feet
Description:
With a sudden shout, a well-timed taunt, or a cutting put-down, you can shake an enemy's resolve. You attempt to intimidate a creature within range that you're aware of.
Check:
Make an Intimidation skill check (or Charm check if untrained) against the target's Wits Saving Throw DC.
- Language Barrier: If the target doesn't understand the language you are speaking, or you're not speaking a language, you take a –5 circumstance penalty to the check.
Results:
- Extreme Success: The target becomes Scared 2.
- Success: The target becomes Scared 1.
- Failure: Nothing happens.
- Extreme Failure: The target loses each Scared condition it previously gained from you.
Notes
- On Failure or Extreme Failure, the target is temporarily immune to your attempts to Intimidate it for 1 hour.
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