Reposition
Type: Action
Cost: 2 energy
Description:
You use your physical prowess or tactical leverage to force an opponent into a different position.
Check:
Might vs. the target's Might DC or Agility DC.
- Attacker: If you are trained in Athletics, you may use it for this check.
- Defender: The target can use their Athletics DC or Acrobatics DC instead of their attribute DCs if it is higher.
Results:
- Extreme Success: You move the target up to 10 feet in any direction and they become Prone.
- Success: You move the target up to 5 feet in any direction.
- Failure: The target holds their ground.
- Extreme Failure: You lose your leverage and fall Prone in your current space.
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