Trip
Type: Action
Cost: 2 energy
Description:
You attempt to sweep an opponent's legs or unbalance them to bring them to the ground.
Check:
- Attacker: Might Check. If you are trained in Athletics, you may use it for this check.
- Defender: Might Save DC or Agility Save DC. The target can use their Athletics DC or Acrobatics DC instead of their attribute DCs if it is higher.
Results:
- Extreme Success: You knock the target Prone, and they are Dazed until the end of their next turn.
- Success: You knock the target Prone.
- Failure: The target maintains their balance.
- Extreme Failure: You overextend or slip during the attempt. You become Prone in your current space.
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