Wound Table

1d20 Location Wound Effect Extreme Wound Effect
1Right LegSpeed halved.Prone; cannot Stand Up.
2Left LegSpeed halved.Prone; cannot Stand Up.
3Right Arm–5 Might checks.–10 Might checks.
4Left Arm–5 Might checks.–10 Might checks.
5Right Hand–5 Agility checks.–10 Agility checks.
6Left Hand–5 Agility checks.–10 Agility checks.
7Lower Back–5 Agility checks.–10 Agility checks.
8Upper Back–5 Might checks.–10 Might checks.
9Abdomen–5 Endurance checks.–10 Endurance checks.
10Chest–5 Endurance checks.–10 Endurance checks.
11Head/Skull–5 Wits checks.Wits checks Impossible.
12Face/Jaw–5 Charm checks.–10 Charm checks.
13Right Eye–5 Ranged/Perception.–10 Ranged/Perception.
14Left Eye–5 Ranged/Perception.–10 Ranged/Perception.
15Shoulder–2 AC.–5 Might; –2 AC.
16Neck–2 AC.–2 AC; Off-balance.
17LungsRecovery Energy –1.Recovery Energy –3.
18Inner EarOff-balance.–10 Agility; Off-balance.
19Nervous SystemCannot use Reactions.No Actions with "Physical" trait.
20Vital Organ–2 to ALL checks.Roll for additional Wound.
Total Blindness

If both eyes reach the Extreme Wound state, the character gains the Blinded condition. In this state, the individual penalties for rows 13 and 14 are ignored as the condition's effects take precedence, though both injuries still count toward the character's total Wound Value limit.

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