Holo-Decoy

Type: Gadget (Gadgeteer)

Description

You project a realistic holographic duplicate of yourself or an ally that moves autonomously, drawing enemy fire and creating tactical opportunities.


Holo-Decoy

Type: Action
Range: 30 feet
Cost: 4 energy
Hands: 1
Duration: 1 minute

Effect

You create a holographic duplicate of yourself or a willing creature within range. The duplicate appears in an unoccupied space within range. The duplicate has the same appearance and size as the original, but creatures can attempt a Perception check (DC = your Gadget Tuning DC) to identify it as a hologram.

The duplicate can move up to your speed each round as a free action on your turn. Enemies must make a Wits saving throw against your Gadget Tuning DC before attacking the duplicate; on a failure, they must attack the duplicate instead of the real target. The duplicate disappears if it takes any damage or at the end of the duration.

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