Trick Shot
Type: Talent (Marksman)
Requirements
Description
You can perform incredible feats with your ranged weapon, using special ammunition or unconventional techniques to achieve remarkable effects.
Effect
When you make a ranged weapon attack, you can choose to perform a trick shot instead of dealing normal damage. Choose one of the following effects:
- Disarming Shot: The target must make a Might saving throw against your attack roll. On a failure, they drop one held item of your choice.
- Blinding Shot: The target must make an Agility saving throw against your attack roll. On a failure, they are Blinded for 1 round.
- Tripping Shot: The target must make an Agility saving throw against your attack roll. On a failure, they are knocked Prone.
- Dazing Shot: The target must make an Endurance saving throw against your attack roll. On a failure, they are Dazed for 1 round.
You can use this ability a number of times per long rest equal to your Agility (minimum 1).
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