Consumable

Consumables are items that provide temporary benefits or effects when used. Once consumed, these items are expended and must be replaced. They can grant abilities, resistances, or other special effects that aid heroes in specific situations or challenges.

Consumables are typically single-use items that activate when consumed, providing their effect for a specific duration or in a specific circumstance. They can be valuable tools for overcoming obstacles, surviving harsh environments, or gaining temporary advantages in combat or exploration.


Level 1

Glow Stick 2 credits Med-Gel I 5 credits Underwater Breathing Gel 5 credits

Level 3

Med-Gel II 20 credits

Level 6

Med-Gel III 55 credits

Level 10

Med-Gel IV 250 credits

Level 14

Med-Gel V 1,500 credits

Level 18

Med-Gel VI 5,800 credits

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