You can make a ranged attack by throwing this weapon. When thrown, it is treated as a ranged weapon. You add your Agility modifier to the attack roll and Might modifier to the damage. If a melee weapon has this trait, its entry will also list a range increment.
The maximum range of a thrown weapon is calculated as:
Maximum Range = Range increment × Might modifier
Beyond each range increment, standard ranged penalties apply (–5 per increment).