Damage reduces HP (Hit Points). When a creature is dealt damage, apply the following modifiers based on their properties:
All damage modifiers (Immunity, Resistance, and Weakness) are applied after the final damage is calculated, including any doublings or bonuses from critical hits.
| Type | Description |
|---|---|
| Acid | Corrosive liquids or chemical reactions that eat through materials and armor. |
| Chaos | Unstable magical or cosmic forces that twist reality or wreak havoc unpredictably. |
| Cold | Freezing energy or extreme chill that slows, numbs, or freezes targets. |
| Fire | Flames and explosions that ignite, sear, or burn flesh and objects. |
| Kinetic | Direct physical impacts from weapons, strikes, or projectiles. |
| Lightning | High-voltage electricity or electrical discharges that shock and disrupt. |
| Necrotic | Life-draining energies that wither flesh and sap vitality. |
| Photonic | Concentrated light or photon-based blasts that scorch and burn through technological or magical barriers. |
| Poison | Toxic substances or venom that weaken, sicken, or paralyze. |
| Psychic | Mental assaults that damage the mind, causing confusion, pain, or trauma. |
| Radiant | Purifying or divine energy that burns away darkness and corruption. |
| Sonic | Vibrations and sound waves that deafen, disrupt, or shatter. |