Damage Types

Damage reduces HP (Hit Points). When a creature is dealt damage, apply the following modifiers based on their properties:

  • Immunity: The creature cannot be hurt by the specified type of damage.
  • Resistance: Subtract the resistance value from the total damage dealt (e.g., Resistance 5 means -5 damage).
  • Weakness: Increase the damage dealt by the weakness value (e.g., Weakness 5 means +5 damage).

All damage modifiers (Immunity, Resistance, and Weakness) are applied after the final damage is calculated, including any doublings or bonuses from critical hits.

Type Description
AcidCorrosive liquids or chemical reactions that eat through materials and armor.
ChaosUnstable magical or cosmic forces that twist reality or wreak havoc unpredictably.
ColdFreezing energy or extreme chill that slows, numbs, or freezes targets.
FireFlames and explosions that ignite, sear, or burn flesh and objects.
KineticDirect physical impacts from weapons, strikes, or projectiles.
LightningHigh-voltage electricity or electrical discharges that shock and disrupt.
NecroticLife-draining energies that wither flesh and sap vitality.
PhotonicConcentrated light or photon-based blasts that scorch and burn through technological or magical barriers.
PoisonToxic substances or venom that weaken, sicken, or paralyze.
PsychicMental assaults that damage the mind, causing confusion, pain, or trauma.
RadiantPurifying or divine energy that burns away darkness and corruption.
SonicVibrations and sound waves that deafen, disrupt, or shatter.

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