Cases where two or more opposing parties engage in combat are called battle encounters. Battle encounters consist of rounds. A round is the time interval (usually 6 seconds) during which each character performs various actions. When each character has finished their round, a turn ends and a new one begins. These turns repeat as long as the parties are actively fighting.
At the start of an encounter, every participant makes an Initiative Check to determine the turn order. This represents your hero's mental readiness and tactical awareness.
Any character may choose to reduce their initiative result at the start of battle (for example, to act after a teammate). This decision cannot be changed later and must be kept until the end of the encounter.
In some cases, it may be justified for characters to move in turns outside of combat, such as hiding during a heist or moving stealthily. The The Architect decides whether turn-based tracking is necessary in these situations.