Resistances, Weaknesses & Immunities

Damage reduces HP (Hit Points). When a creature is dealt damage, apply the following modifiers based on their properties. These modifiers reflect a creature's natural defenses, vulnerabilities, or special adaptations to specific types of harm.

Damage Modifiers

Resistance

Subtract the resistance value from the total damage dealt. Resistance reduces damage by a specific amount, making the creature more durable against that damage type.

Example: A creature with Fire Resistance 5 takes 10 fire damage. The resistance reduces it by 5, so the creature takes only 5 damage.


Weakness

Increase the damage dealt by the weakness value. Weakness makes a creature more vulnerable to a specific type of damage, increasing the harm they receive.

Example: A creature with Cold Weakness 3 takes 8 cold damage. The weakness increases it by 3, so the creature takes 11 damage.


Immunity

The creature cannot be hurt by the specified type of damage. When a creature with Immunity to a damage type is dealt that type of damage, the damage is reduced to 0.

Example: A creature with Fire Immunity takes 0 damage from fire-based attacks, regardless of the original damage amount.

Important: All damage modifiers (Immunity, Resistance, and Weakness) are applied after the final damage is calculated, including any doublings or bonuses from critical hits.

Application Order

When calculating damage with modifiers:

  1. Calculate the base damage from the attack
  2. Apply any multipliers (such as critical hits that double damage)
  3. Apply Resistance (subtract the resistance value)
  4. Apply Weakness (add the weakness value)
  5. If Immunity applies, damage becomes 0

Multiple Modifiers

If a creature has multiple modifiers for the same damage type:

Example: Complex Damage Calculation

A creature has Fire Resistance 5 and Fire Weakness 3. It is hit by a critical fire attack that deals 16 fire damage (8 base damage × 2 from critical hit).

  1. Base damage: 16 (already includes critical hit doubling)
  2. Apply Resistance 5: 16 - 5 = 11
  3. Apply Weakness 3: 11 + 3 = 14
  4. Final damage: 14 fire damage

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