Many abilities and gadgets create objects or barriers that can be damaged or destroyed in combat. These objects have Hit Points (HP) and follow special rules regarding damage and conditions.
Objects have HP just like creatures do. When an object takes damage equal to or exceeding its HP, it is destroyed. Some abilities explicitly state an object's HP (such as the Shield Projector gadget, which creates a barrier with 15 + Gadget Tuning rank HP). For objects not created by abilities, the Architect determines their HP based primarily on the object's material durability, with size and construction quality as additional factors.
Object HP is calculated by multiplying a base HP (determined by size) by a material multiplier:
Object HP = Base HP (by size) × Material Multiplier
Note: The Architect may adjust multipliers based on construction quality, thickness, and special reinforcement. A well-constructed object might gain +1 to the multiplier, while a poorly made one might lose -1.
Inanimate objects and hazards are immune to certain types of damage and conditions that only affect living creatures. This reflects the fundamental difference between objects and creatures.
Objects are immune to the following damage types:
Objects are immune to the following conditions:
Note: Objects may also be immune to other conditions at the Architect's discretion. For instance, a stationary object cannot be affected by movement-based conditions.
Conscious, thinking items (such as sentient weapons or AI systems) are not immune to mental effects, as they possess consciousness and can be affected by mental attacks.
Many objects are immune to additional conditions at the Architect's discretion, based on their nature. For instance, a sword can't move, so it can't take a penalty to its Speed. However, a spinning blade trap might be affected by conditions that would slow or stop its movement.
When attacking an object, use the normal attack rules. Objects typically have an AC based on their size and material:
When an object is reduced to 0 HP, it is destroyed. Destroyed objects:
A character uses the Shield Projector gadget to create a barrier with 18 HP. An enemy attacks the barrier with a weapon, dealing 12 damage. The barrier now has 6 HP remaining. If the barrier takes 6 or more damage before it expires naturally, it is destroyed and no longer provides cover.